A CO-OP HORROR EXPERIENCE  /  3–4 PLAYERS

FOUR ENTER.
ONE STAYS.

You came to explore an abandoned house. Now the house wants to play. Find its secrets, prepare your curses, and decide how much you can trust your friends.

Discover the Game ↓
PC / Steam Curse Transfer Trust Is Optional
Curselink haunted mansion dining hall scene
Coming to Steam

SOON...

A cursed house. Four friends. One terrible choice.
Scroll to enter
01 / The Legend

EVERY HOUSE
HAS A STORY.
THIS ONE HAS RULES.

Somewhere beyond the edge of town, an old house has stood empty since the late 1980s. At least, that's what people say.

Strange toys move on their own. Hallways don't lead where they should. A girl's voice slips through the dark and asks the same question every time.

Four friends visit for a dare. They enter as people. But the house has been waiting for new players.

“Would you like to play?”
Official CURSELINK corridor artwork with hooded characters and looming shadow
02 / Meet the Four

FOUR FRIENDS.
FOUR PLAYTHINGS.

These are the official Curselink characters: genderless, color-coded, patchwork hooded figures shaped by the house after the First Haunt. Same house. Same curse. Four distinct silhouettes.

Crimson character
Subject / 01

Crimson

Faded burgundy cloth, frayed hood, knife silhouette. The most aggressive read of the four.
Ochre character
Subject / 02

Ochre

Worn yellow patchwork, mirror in hand, explorer energy. Curious, readable and eerie.
Teal character
Subject / 03

Teal

Cold blue cloth, lantern glow, softer silhouette. Looks harmless until the curse spreads.
Ivory character
Subject / 04

Ivory

Dusty pale hood, key ring cluster, heavier back detail. Feels like the house already knows them.
03 / Gameplay

TRUST IS THE FIRST
THING TO DIE.

Work together while you can. Explore the cursed house, collect suspicious objects and prepare curses that may end up in someone else's hands. In Curselink, the threat can change owners.

Explore

Search six active rooms, uncover linked objects and navigate a house that shifts just enough to make every run feel tense.

Curse

Prepare traps and cursed interactions, choose a target and manipulate trust. The first lie may be more dangerous than the first ghost.

Hunt

Once the curse escalates, roles can flip. Escape, counter, or transfer the curse before the house decides who stays behind.

House Rule No. 01Every game needs players.
House Rule No. 02Trust no one.
House Rule No. 03Someone must stay.
04 / The House

A HOUSE BUILT FROM
SHADOWS AND SEAMS.

No repeated key art here. These support scenes expand the cursed house itself: bedrooms, dining halls, stitched toys, red wallpaper, blue darkness and the sense that something is always watching.

05 / Community

THE HOUSE IS
LISTENING.

Every player has a story. Not every story is true. Join the conversation, exchange theories, find your crew, and tell us who you would trust inside the house.

Curselink CommunityCommunity opening soonForum access coming soon

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